![]() Monsters' HP and damage stop scaling after Wave 150.However the monsters can still be slowed. This means pulling abilities are useless and it also heavily nerfs builds relying on Hard CC to deal damage (like Necromancers with Krysbin's Sentence). Fear and Charm do work even though they're not that useful. Monsters cannot be affected by most Hard Crowd Controls (Stun, Freeze, Knockback, Blind).Using them strategically for the latest waves is the key to victory! More on this in the Tips section below. 4 Pylons are spread within the area, one in each corner: Conduit Pylon, Power Pylon, Channeling Pylon and Speed Pylon.+12 waves if you clear the area almost instantly after a spawn.+8 waves if you kill all monsters quickly after a spawn.+6 waves if you kill all monsters on the battlefield.+3 waves if you kill most of the monsters. ![]()
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